Falconer on October 2nd, 2008

The game is still very young but the first mods are starting to appear. Something tells us that there will be many more to come. Enjoy!

Mod - Age of Discovery

AoD2 hopes to take the C4C experience to new heights by adding Portugal and Pirates as new playable nations, complete with unique traits and units. The Dutch merchantmen is replaced by the Dutch Fluyt unique unit, and the Portuguese Caravel is replaced with the Portuguese Carrack unique unit. Whilst slower than caravels, they have bigger cargo holds.

Two new maps have been included. The Colonization I map is a direct copy of the original games map (with random natives, goods and ruins). The second map is the Columbus Dream map. What if Columbus was right? When you hold the Declaration of Independance, your flag will change from the European flag to a new flag (eg: from England to Betsy Ross). A number of fixes have also been put into the mod to eliminate bugs from the game, rebalance and expand certain concepts.

I have also created a system whereby map makers can define what region of the world their maps cover, chosen from a combination of: North America, South America, Africa, Pacific and Asia. In addition, natives can be set to appear in one or more of those regions. So you can now force the Inca to only appear on maps defined as covering South America.

Download Age of Discovery

Mod - Unofficial tweak patch

This patch addresses some of the gripes that some players have been battling with. It attempts to make the experience a bit more like the old Colonization,

Download the Unofficial tweak patch

Mod - Origins: Colonization 1 for Colonization 2

This mod makes Colonization 2 feel a bit more like Colonization 1. All the old terrains and resources make their return, movement speeds are adjusted, and the game moves at a much slower pace.  If you never played Colonization 1, there were some quite significant differences in the terrain and pacing. Plains terrain produced mostly food, while Prairie produced cotton, Marshes and Swamps were better for providing ore to your colony than sugar, and Sugar was produced on food-rich savanna’s.  In addition, yields were generally higher, and some extra resources existed, chief among them in importance being Prime Timber, which provided huge amounts of lumber to a colony.

Download Origins

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