Falconer on October 1st, 2008

TomsGames interviewed Colonization producer Jesse Smith about Civ IV: Colonization. It’s an interesting interview, giving some rare insights into how Colonization came to be. Here’s a snippet:

TG: How much effort was put into Colonization’s multiplayer experience, and what sort of scenarios do you anticipate players will find themselves in when matching against others to take over the new world?

SMITH: From the moment we played our first game of Colonization multiplayer, we knew we had a hit. It’s incredibly fun to do things like send a merchant fleet to meet with the natives surrounding an opposing player’s territory, sell those natives muskets and horses for cheap, and watch the havoc. Privateers are in the game and allow players to attack other players’ ships without declaring war. They even allow players to steal goods from opponents’ merchant ships. This is a great way to destroy your foes or eliminate the king’s forces. One of my favorite modes is the cooperative team game where you and a friend work together to declare independence on the hardest difficulty level.

Read the full interview at Tom’s Games.

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